#pragma once

#include <Runtime/Core/Core.h>
#include "BufferUsage.h"

struct GraphicsBufferDesc {
	BufferUsage Usage;
	BufferCPUAccess CPUAccess;
	ResourceUsage ResourceUsage;
	uint8 MiscFlags; 
	uint32 SizeInBytes;
	uint64 StructureByteStride;
	void* InitialData;
};